First year MPhil student in Programming Languages under supervision of Dr. Bruno Oliveira
G02, Research Student Center, The University of Hong Kong
Type Theory, Functional Programming
Graduation Thesis @ Dr. Shi, Wenxuan, Nankai University.
Thesis: CI/CD System Design and Implementation in Racket (Chinese content with English abstract)
Built a CI/CD System in a Racket way: various user interface (Travis CI, Jenkinsfile, Flowchart, etc.) and all parse to the same pipeline racket syntax code, with distributed job dispatcher underneath by providing options of Docker and VM.
MPhil, The University of Hong Kong.
BEng, Nankai University.
Overall GPA: 89.02/100, Ranking: 19/109
Intern Engine Programmer, Lilith Games, Shanghai
Project: Avatar, Engine Team @ Ja, Ke (Jakey)
Building tools for Lua runtime debugging on Unity-based game engine.
Intern Automation Engineer, Ubisoft China, Chengdu
Project 1): For Honor, DevOps Team @ Fu, Chongbing (Bing)
Built a distributed SmokeTest framework of game engine automation tools in Ranorex.
Project 2): Skulls & Bones, Automation Team @ Xiao, Wenhan (Hans)
Helped in maintaining CI/CD pipeline.
Frontend Dev Trainee (part-time), Chinasoft International, Tianjin
Project: Namiya General Store (e-com)
Developed an e-commercial website with three entries: buyer, sealer and administrator and implemented NMF algorithm as core logic of User Recommendation System.
- Experienced with Racket, C++, Lua and Python.
- Familiar with C (System Dev), Swift (iOS Dev), C# (Test Automation), Web.
- Some knowledge of Ruby, Coq, SML, UML and Matlab.
- Comfortable with Emacs, macOS, Linux and Windows environments.
- Fluent in English Speaking (TOEFL: 106) and Academic Writing (GRE: 320)