Xue, Xu


First year MPhil student in Programming Languages under supervision of Dr. Bruno Oliveira

G02, Research Student Center, The University of Hong Kong

Research interests

Type Theory, Functional Programming

Research Experience

Mar2020-Jul2020 Graduation Thesis @ Dr. Shi, Wenxuan, Nankai University.

Thesis: CI/CD System Design and Implementation in Racket (Chinese content with English abstract)

Built a CI/CD System in a Racket way: various user interface (Travis CI, Jenkinsfile, Flowchart, etc.) and all parse to the same pipeline racket syntax code, with distributed job dispatcher underneath by providing options of Docker and VM.


2020-present MPhil, The University of Hong Kong. Programming Languages

2016-2020 BEng, Nankai University. Software Engineering

Overall GPA: 89.02/100, Ranking: 19/109

Industry Experience

Mar2020-Aug2020 Intern Engine Programmer, Lilith Games, Shanghai

Project: Avatar, Engine Team @ Ja, Ke (Jakey)

Building tools for Lua runtime debugging on Unity-based game engine.

Oct2019-Apr2020 Intern Automation Engineer, Ubisoft China, Chengdu

Project 1): For Honor, DevOps Team @ Fu, Chongbing (Bing)

Built a distributed SmokeTest framework of game engine automation tools in Ranorex.

Project 2): Skulls & Bones, Automation Team @ Xiao, Wenhan (Hans)

Helped in maintaining CI/CD pipeline.

Jul2018–Aug2018 Frontend Dev Trainee (part-time), Chinasoft International, Tianjin

Project: Namiya General Store (e-com)

Developed an e-commercial website with three entries: buyer, sealer and administrator and implemented NMF algorithm as core logic of User Recommendation System.